From a leak, should be official at MS's conference Sunday:
Originally Posted by :
ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki – creator of the influential DARK SOULS video game series; and George R.R. Martin – author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware’s largest game to-date. Hidetaka Miyazaki, President and Game Director of FromSoftware Inc., known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, and Sekiro: Shadows Die Twice. George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.
Originally Posted by ToxSocks:
Am i the only person who just couldn't get into this game. And it makes no sense because i love open world RPG's. I think it's the lack of direction and clear "hold your hand" systems.
I got into the open world, wondered around aimlessly. Couldn't figure out WTF i was suppose to be doing. Finally found something that looked like i should kill it and then proceeded to get my face kicked in.
Same. Got through the training. Was excited about the game. But first opponent I see in the open world. Basically 1 hit kills me.
I have played some tuff games but damn. Guess I need to try again with the strategy of run and hide. [Reply]
Don't know what Miyazaki was on about saying the optional content bosses of the DLC would be much harder than the mandatory bosses. Bayle, Midra, and Metyr combined took me less than 10 attempts. Messmer was well over 20+ attempts and I've lost track of how many times the final boss has wrecked my shit. [Reply]
Finally beat the final boss. What an awful fight. If that's their new idea of 'difficulty' I'll probably refrain from SoulsBorne in the future. [Reply]
Don't know what they were thinking with that one. Hope the feedback from the community makes them dial back that artificial difficulty bullshit in the future. [Reply]
Originally Posted by kcpasco:
I finally got Consort Radahn down after about 500 tries. Gonna need to take a long break from FromSoftware after that DLC.
Messmer was incredibly tough but fair. Radahn/Miquella is all the wrong things they learned about difficulty crammed into one fight. Deceptive hit boxes. Deliberately punishing good reads. AOE spam. Unreadable attacks because of visual effects. Just an all around gross experience. [Reply]
Originally Posted by Pasta Little Brioni:
What did you all break?
I didn’t break anything but when I did finally down him it was more relief than excitement. I’m just glad I’m finished and I don’t know if that’s a good game design. [Reply]